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Avatar Behaviors Engineering Manager

Location: London
Company: Facebook
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Intro:
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Summary:
Facebook Reality Labs mission is "To give people the tools to feel connected anytime, anywhere." The teams working on augmented and virtual reality technologies at Facebook are on a mission to build the next computing platform centered around people. We continue to push the state-of-the-art with groundbreaking research into emerging technologies and hardware that will help bring this vision to life. We are building Avatars focused on how humans are represented and how people communicate on this platform.The mission of the FRL Avatars Pillar is to connect people across realities with personal, meaningful social presence. We spend our time helping people build equity in their avatars with great personalization options and a growing library of awesome content, making Avatars a core part of identity across all FB experiences and platforms, and shipping a world class SDK that delivers the gold standard of embodied presence (Avatars, Data, VoIP).The Avatar Behaviors team owns the quality of the Avatar experience in virtual reality. They will drive improvements in the fidelity of human representation from research to product through investments in animations, inverse kinematics, sensor loss mitigation, and other hard-to-solve problems.
Required Skills:
- Own the quality and fidelity of human representation in virtual reality.
- Drive technologies from research to product that make Avatars more expressive and enable deeper connection in social experiences.
- Innovate on our Avatar system to make it more flexible and support a larger variety of use-cases and environments.
Minimum Qualifications:
- Bachelor's degree in Computer Science, Computer Engineering or equivalent combination of education and experience.
- Experience with game engines (Unity, Unreal, etc) and the game development process.
- Experience developing, debugging, and shipping live software that spans multiple platforms.
Preferred Qualifications:
- Experience with character animation, avatar systems, and human representation.
- Experience with AR/VR products.
- Experience with API design and implementation for realtime 3D applications.
Industry: Internet
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